Lunar Broadcast Studios presents

STATIC
VEIL

Some calls should never be answered.

A psychological horror game about a haunted broadcast, a disconnected town and the voices that crawl in when the signal fades. Explore a decaying world where every frequency carries a secret. Something is listening.

Single playerPsychological horrorComing soon
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Analog horror

Broadcast signals bleed into reality.

Psychological terror

Dread, paranoia and the unknown.

Environmental storytelling

Truth hidden in clues, echoes and silence.

Immersive audio

Binaural sound design that listens back.

About the game

The truth is getting through.

You play as Reid, a late-night technician who receives a distress call from a long-abandoned broadcasting station. When you arrive, the town is empty, the air is thick with static and the line between transmission and nightmare begins to blur.

Restore the signal. Piece together the past. Survive the voices that were never meant to be heard.

Learn more about the game
Reveal trailer 1:24

The story

One town, one dead frequency. Too many voices.

WDFM 93.7 stopped broadcasting twenty-seven years ago. Its tower is dark. Its staff are gone. Yet every night at 2:13 AM, the station returns to air for exactly thirteen minutes.

1999Final recorded broadcast
02:13The signal returns
93.7Do not tune in alone

Key features

Listen closely.
Nothing is random.

The game is built around exploration, signal manipulation and a world that reacts to what you hear and what hears you back.

01

Explore the unknown

Search a connected world of abandoned buildings, service tunnels, radio towers and distorted spaces that shift with the signal.

02

Solve signal puzzles

Tune frequencies, isolate voices, align antennas and decode transmissions to reopen paths through the station.

03

Face the static

Something follows the signal. It studies your habits, uses sound against you and becomes harder to predict.

04

Uncover the past

Collect tapes, logs, photographs and fragments of an abandoned investigation to reconstruct what happened in 1999.

Media

See what the signal left behind.

Transmission archive

Recovered audio.

Fragments pulled from damaged reels and field recorders. Some contain information. Some contain things that should not be possible.

TAPE 01
Night shift handoverRecovered audio
00:00/00:47
TAPE 02
Call from tower 4Recovered audio
00:00/01:12
TAPE 03
Unknown callerRecovered audio
00:00/00:31

Latest news

Signals from the studio.

Connecting to Steam

FAQ

Questions?
We’ve got answers.

Everything currently confirmed about platforms, release plans and the game itself.

PC at launch, with additional platforms to be announced.

A public demo is planned ahead of release. Wishlist the game to be notified when it becomes available.

The campaign is designed as a focused, story-driven horror experience with optional areas and hidden transmissions for players who explore.

Your discoveries can alter how the final transmission resolves.

Yes, key radio transmissions and story sequences are fully voiced.