Analog horror
Broadcast signals bleed into reality.
Lunar Broadcast Studios presents
Some calls should never be answered.
A psychological horror game about a haunted broadcast, a disconnected town and the voices that crawl in when the signal fades. Explore a decaying world where every frequency carries a secret. Something is listening.
Broadcast signals bleed into reality.
Dread, paranoia and the unknown.
Truth hidden in clues, echoes and silence.
Binaural sound design that listens back.
About the game
You play as Reid, a late-night technician who receives a distress call from a long-abandoned broadcasting station. When you arrive, the town is empty, the air is thick with static and the line between transmission and nightmare begins to blur.
Restore the signal. Piece together the past. Survive the voices that were never meant to be heard.
Learn more about the game →
Reveal trailer
1:24
The story
WDFM 93.7 stopped broadcasting twenty-seven years ago. Its tower is dark. Its staff are gone. Yet every night at 2:13 AM, the station returns to air for exactly thirteen minutes.
Key features
The game is built around exploration, signal manipulation and a world that reacts to what you hear and what hears you back.
Search a connected world of abandoned buildings, service tunnels, radio towers and distorted spaces that shift with the signal.
Tune frequencies, isolate voices, align antennas and decode transmissions to reopen paths through the station.
Something follows the signal. It studies your habits, uses sound against you and becomes harder to predict.
Collect tapes, logs, photographs and fragments of an abandoned investigation to reconstruct what happened in 1999.
Media
Transmission archive
Fragments pulled from damaged reels and field recorders. Some contain information. Some contain things that should not be possible.
Latest news
FAQ
Everything currently confirmed about platforms, release plans and the game itself.
PC at launch, with additional platforms to be announced.
A public demo is planned ahead of release. Wishlist the game to be notified when it becomes available.
The campaign is designed as a focused, story-driven horror experience with optional areas and hidden transmissions for players who explore.
Your discoveries can alter how the final transmission resolves.
Yes, key radio transmissions and story sequences are fully voiced.